Iconography
Our use of iconography can be challenging. Some aspects, like resource management, are unique. Other instances, like the Start and Select buttons, play to existing conventions. In other areas, such as the action wheel, standalone icons may not be enough. Some actions (Attack, Move, Patrol, Stop) are simple and easy to understand, but more complex actions or special actions that are specific to certain units, could be very difficult to represent with an icon. However, adding text labels only to certain actions could become confusing. This is another aspect that will need to be A/B tested.