INTRO
ASL
American Sign Language (ASL) is a complete, natural language that serves as the predominant sign language of Deaf communities in the United States and most of Anglophone Canada. It uses hand shapes, facial expressions, and body movements to convey meaning.
Brief
Using ASL in a VR environment to do some tasks, which helps users learn sign language in a more fun way.
Why VR
Learning a language is extremely difficult, if you add some image things, you can help users deepen the memory, so as to learn faster. Learning in VR can not only deepen memory, but also make learning more interesting in a more interactive process.
THE PROCESS
In the first step, I tried to use meta quest Interactable SDK to make a single hand gesture in the scene and connect the gesture to the object. Whenever the gesture is detected to have been successfully made, the item will appear.
Next, I tried to record the movements of both hands at the same time to form a complete gesture. I connected two squares in the scene, and whenever a hand made a correct gesture, the corresponding square would change color, indicating that the hand had done the right thing. At the same time, the scene changes accordingly.
In order to let the user better observe and learn the action, I put the visual hand in the scene, the user can observe the thing again.
But during the User test, I found that neither using blocks to indicate nor providing a huge visual hand worked very well.
In this step, I studied ASL carefully and chose a simple gesture as the first word to learn, "apple", which I made in unity and recorded a video of the hand. I also tried to make the left hand and right hand display different colors, hoping that users can easily understand visual hands. However, in the user test, the effect was not obvious, but the hand video I recorded got unanimous praise.
In this step, I studied ASL carefully and chose a simple gesture as the first word to learn, "apple", which I made in unity and recorded a video of the hand. I also tried to make the left hand and right hand display different colors, hoping that users can easily understand visual hands. However, in the user test, the effect was not obvious, but the hand video I recorded got unanimous praise.
Finally, I made the hover interface, which shows you the actions to do and the explanation. And a constant stream of hand movements. This method helps the user understand the corresponding actions more quickly.